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The following guidelines are provided to assist players in selecting weapons and armor for The Second Age (“SA”). Keep in mind, however, the following safety rules.
All weapons with sharp edges or points must be sheathed or covered and peace bound to prevent injury. No exceptions.
Absolutely no "stage combat" or other faux-fighting is allowed at any time.
The only time weapons may be drawn is when they are being judged. However, we will allow some relaxing of this rule in the judging area only, and only for photographs. See the rule above about no feigned combat!
The judges reserve the right to disqualify any weapon or armor component for any reason. I guarantee you that something like a spiked flail will not be allowed. Also, slingshots are not allowed in the park, so don't bring 'em, because they won't be permitted in the game.
These rules will be enforced ruthlessly by the weapons judges and the referees. Anyone violating any of these rules will be immediately ejected from the game and turned over to the park rangers for disciplinary action. And we hope that they will confiscate your stuff and ban you from the park. Really. These rules are for your safety, and the safety of other users of the park, and are nothing to joke about or take lightly.
Players may carry up to three weapons to add to their point total. Only one of these may be in the "two-handed" category—additional weapons of this type will be rated at a lower level at the judges' discretion. For example, a player carrying a two-handed pole axe and a two-handed claymore sword would receive three points (two-handed weapon) for the pole axe, but only 2.5 points (long blade weapon) for the claymore, since a second two-handed weapon is not allowed.
Also note, the judges may, at their discretion, give a 0.5 point bonus for "historically matched" weapons. Here are some examples of the sort of thing we mean:
Feel free to point out any historical matches that you think you have to the judges, but they're rather sticklers for authenticity ("they'd better be authentic as hell" was their exact words), so don't be too disappointed if you don't get it; it's only half a point, after all.
The points shown are for "fake" weapons and armor. "Real" weapons receive double the points shown—the judges have final say on what is "real" or not. Exception: rocks will only ever receive 1.5 points (small projectile weapon), 'cause let's face it, how hard is it to find a real rock?
Click on the thumbnails below to see slightly larger pictures in separate windows.
Examples: Pole Arm, Claymore, Flamberge, Large Battle Axe.
Examples: Long Sword, Broadsword, Rapier, Katana. Blade length 24 inches or longer.
Examples: Short Sword, Battle Axe. Blade length 12 to 24 inches.
Examples: Fencing Dagger, Hunting Knife. Blade length less than 12 inches. Note: pocket knives are worth zero, so don't even bother to ask.
Examples: Mace, Club, War Hammer.
Example: Quarter staff. Must be at least shoulder-height to the person carrying it; otherwise, it's treated as a one-handed blunt weapon (see above).
Examples: Crossbow, Spear.
Examples: Long Bow, Ninja Stars, Fist-size rocks. Any bow that does not also include a quiver will be automatically disqualified from receiving "real" points. Any number of projectiles equals only one weapon (you can't get 4.5 points for carrying three ninja stars—you only get 1.5). In case you missed the note above, here's a reminder that slingshots are not allowed in the park.
Examples: Chakram, Whip, Brass Knuckles. Basically, anything that doesn't fit into one of the other categories is worth half a point.
Less than 22 inches in diameter.
22 inches or greater diameter.
Players who take part in the "Operation Valar" clean-up day on September 7th will receive one bonus point to their Second Age character.
Chest: 5.0 points; Back: 2.5 points; Shoulders/upper arms: 2.5; Forearms: 2.5; Thighs: 2.5; Lower legs: 2.5.
Chest: 4.0 points; Back: 2.0 points; Shoulders/upper arms: 2.0; Forearms: 2.0; Thighs: 2.0; Lower legs: 2.0.
Chest: 3.0 points; Back: 1.5 points; Shoulders/upper arms: 1.5; Forearms: 1.5; Thighs: 1.5; Lower legs: 1.5.
Chest: 1.0 points; Back: 0.5 points; Shoulders/upper arms: 0.5; Forearms: 0.5; Thighs: 0.5; Lower legs: 0.5.
Chest: 0.5 points; Back: 0.25 points; Shoulders/upper arms: 0.25; Forearms: 0.25; Thighs: 0.25; Lower legs: 0.25.
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Pictures are borrowed from various sites across the World Wide Web. Some good places to get armor, weapons, and the like online include:
None of these companies is affiliated with The Second Age in any way, shape, or form. These links are provided as a convenience only.
Last updated: March 20, 2003.